![]() Prefer to play without ads? Download the paid version or upgrade from within the game! TowerMadness Zero is a FULLY FEATURED, ad-supported version of TowerMadness. TowerMadness is the original hit game from the makers of Zombie Gunship and Nuts! Evil aliens are coming to turn your beloved sheep into intergalactic scarves! Protect the flock using only quick thinking and the arsenal of upgradeable weaponry at your disposal. "It would be madness to miss this comes highly recommended." "If you’re a fan of Tower Defense games, do yourself a huge favor and check out TowerMadness." There are plenty of tower defense strategy games out there, but TowerMadness brings the genre to a new level." I hope this can help you, next time i have to try extreme endless on rifts.The classic iOS game that started it all, TowerMadness is back and better than ever with iOS 13 and iPhone 11 support! My first building anyway is the workshop, then two medical posts and I'm ready for day 2. Beware, if you start the game at -30 better build fast some gathering posts or you'll be submerged in ill people (15-20 the first night). If you want to have everybody in tents early (you can wait for day 3 using the generator overdrive for the homeless), a cookhouse built, two hunters huts and maybe 3-4 gathering posts i spam emergency shift on piles which cause no deaths whatsoever. Best scouting location so far (and saved me) is the Cave of lights, full of survivors. If you can, send even two groups of scout out before the storm, they gather useful supplies and if you can go at the end of each path, you'll find 2 steam cores or even 3 if it is a Huge crate. Necessary at all for me are extended shifts and overcrowding, also powerful is the organ trasplants. A good tech that i recently discovered is the second level overdrive (overdrive couplings maybe? I don't remember), very useful when you are at -70 degrees and only have basic heaters researched. Overall, i quickly tech up scouts and try to find at least 50-60 survivors before the second storm, while rushing wall drill and even hothouses (to save manpower). Beware that i play with the "disasters" on and if you focus entirely on steam cores you'll get a hard time if steam cores seizing happens after the first one. ![]() I recently tried at least five times an extreme endless run without child labour and often i couldn't made it through the second storm without having too many hungry and Ill people. Laws is child labour, emergency shift to get research 24 hours, extended shift, and then into overcrowding with radical treatment My current research strategy involves doing faster gathering (I am considering abandoning this one)>beacon>hunter gear>drafting>wall drill>coal thumpers>steam hubs>whatever needs to be done firstīuilding is usually 1 workshop right away, 2 medical posts in the evening, cookhouse next morning, and usually the beacon + scouts in the morning of day 2, followed by tents + hunter huts So I am wondering what would be the overall strategy for endless, before and after the first storm? Strategy in research, laws, builds and strategy in priorities? I have watched multiple videos but the people playing somehow still have better time than me despite using the similar strategies. If I do survive the first storm the cold comes and kicks my ass. I have tried multiple strategies but I feel like I am always short on everything despite trying to be prepared. ![]() So after finishing some story missions on normal I decided that endless extreme is the best way to go (foolish I know but I think its how the game is meant to be), however the mode is basically kicking my ass on two maps (Crags and Canyon).
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